Learn XR/AR Development With AR Foundation

  • Free

AR Development With AR Foundation

  • Course
  • 34 Lessons

Master AR Foundation from start to finish with our comprehensive course. You'll learn to build and deploy your first AR experience, including features such as plane detection, point clouds, image tracking, face tracking, and more. We'll also build a complete AR experience that utilizes all topics covered. Upon course completion, receive a certificate to validate your new AR development skills.

Curriculum And Course Topics

Prerequisites:

Beginner knowledge of C# programming language and somewhat familiar with the Unity editor. An iOS device with ARKit support or Android with ARCore.  

Introduction

Who Is Teaching And What To Expect?
What is AR Foundation And What Is The Architecture?

Getting Started

AR Hardware Requirements
Setting Up Your Dev Environment (PC/MAC)

AR Foundation Features

New AR Project With AR Session And Device Tracking
AR Plane Detection And Plane Visualizer
AR Point Cloud And Point Cloud Visualizer
AR Raycasts With Feature Points And Planes
AR Camera Components And Light Estimation
Environment Occlusion & Human Segmentation Options
AR Image Tracking And 2D Image Markers Tips
AR Image Tracking Auto Content Removal Feature
AR Face Tracking With Meshing And Face Events
Eye Tracking With Eyes Visualizer And Eye Transforms Info
AR Meshing, Mesh Classifications, And Physics Raycasts
Subsystems Descriptors (Checking AR Features)
AR Body Tracking With 2d And 3d Skeletons
AR Face Tracking With Blendshapes (Real-Time Face Expressions)
AR Anchors Overview And What Features Are Available?

Rapid Iteration AR Tools

Why Should You Use The AR Foundation Remote?
How To Install And Use XR Simulation Tools?

Building And Deploying Your First Cross-Platform AR Experience

Coding And Designing Your First MVP (Minimum Viable Product) AR Prototype
Preview
Helicopter AR Simulation Project Creation And Configuration
Adding A Helicopter Input Controller & UI Controls
Adding Helicopter Model, Terminal, and Helicopter Rotors
UI Wizard And AR Capabilities Implementation
AR Environment Scanner Manager For Scene Understanding & Reticles
Helicopter Mission Scriptable Object And Mission Manager
Game Manager, Game Modes, Landing/Lifting, & UI Improvements
Survivor Placement Improvements, Physics, Final Device Testing, & Future Ideas!

How To Get A Job With AR Skills?

Building Your AR Portfolio With Website / GitHub
What Do I Look For When Hiring XR Developers?

Bonus

What Additional AR (XR) SDKs And Tools Can You Learn Next?
What Do You Need To Move From AR To Mixed Reality / Passthrough?